OpenMods
Articles
News, listicles, and curator picks. Drop-in reads that highlight what's happening across the OpenMods catalog and the wider modding community.
When Half-Life mods grew up into their own games
Team Fortress Classic, Day of Defeat and the GoldSrc kit that turned fan projects into retail releases
Top 10 Subnautica Mods on OpenMods, May 2026
A curated tour of the catalog: toolchain, frameworks, and the experiences worth installing
The Witcher 3 modding scene and the long wait for REDkit
How CD Projekt Red's tooling, a next-gen update, and community fixes shaped Geralt's mods
Breath of the Wild's PC modding scene, explained
Model swaps, a co-op mod, and randomizers built atop one famously protective publisher
How Among Us modders built roles before Innersloth did
BepInEx, Town of Us, and the fan mods that pushed a tiny studio to change its game
How Elden Ring's offline mod scene built its own world
Seamless Co-op, randomizers, and why all of it stays away from FromSoftware's servers
Tetris clones and the community that kept rebuilding it
How a Soviet puzzle game became the most reimplemented design in software
How World of Warcraft's addon API built a Lua community
Deadly Boss Mods, questing helpers, and the automation line Blizzard refuses to cross
How Quake's source code release kept it modding for life
QuakeC, the early total conversions, and a movement scene that never logged off
Super Mario Bros. and the long road to fan-built levels
How a 1985 platformer's design grammar finally became a toolset players could hold
How Warcraft III custom maps gave us DotA and the MOBA
The World Editor turned a strategy game into a genre factory, and the industry is still living off it
How Doom turned players into level designers in 1993
The WAD format and a hacker community wrote the rulebook for PC modding
Showing 1–12 of 21 articles