OpenMods
Guides
Step-by-step walkthroughs for modders and players — from your first BepInEx plugin to publishing on OpenMods.
Getting Started with Mindustry Modding
Install your first mod and write a one-block content mod in under an hour
Getting Started with Subnautica 2 Modding
UE 5.6 template, UE4SS blueprints, FMOD setup, and packaging your first pak-chunk mod
Getting Started with OpenTTD Modding
In-game Online Content browser, NewGRFs, AI/GS scripts, and multiplayer
Getting Started with Crusader Kings II Modding
Workshop subscriptions, Paradox Launcher playsets, and the CK2-vs-CK3 decision
Getting Started with Dyson Sphere Program Modding
r2modman, BepInEx, DSP-Mod-Helper, and the Galactic Scale 3 commitment
Getting Started with Helldivers 2 Cosmetic Modding
Anti-cheat awareness, Helldivers Mod Manager, and what's tolerated vs banned
Getting Started with Palworld Modding
The ~mods folder, pak file install, UE5SS optional setup, and multiplayer coordination
Getting Started with Boneworks Modding
MelonLoader install, mods folder, and Bonelab migration considerations
Getting Started with Blade & Sorcery Modding
U-version matching, the Mods folder, Outer Rim, and Nexus subscriptions
Getting Started with Beat Saber Modding
ModAssistant install, essential mods, BeatSaver custom songs, and the patch cycle
Getting Started with XCOM 2 Modding
WotC decision, AML setup, Workshop subscriptions, and the Long War 2 commitment
Getting Started with Neverwinter Nights: Enhanced Edition Modding
Browse the Vault, install modules, play persistent worlds, and author with Aurora
Showing 1–12 of 95 guides