OpenMods

Guides

Step-by-step walkthroughs for modders and players — from your first BepInEx plugin to publishing on OpenMods.

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Getting Started with Mindustry Modding

Install your first mod and write a one-block content mod in under an hour

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Getting Started with Subnautica 2 Modding

UE 5.6 template, UE4SS blueprints, FMOD setup, and packaging your first pak-chunk mod

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Getting Started with OpenTTD Modding

In-game Online Content browser, NewGRFs, AI/GS scripts, and multiplayer

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Getting Started with Crusader Kings II Modding

Workshop subscriptions, Paradox Launcher playsets, and the CK2-vs-CK3 decision

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Getting Started with Dyson Sphere Program Modding

r2modman, BepInEx, DSP-Mod-Helper, and the Galactic Scale 3 commitment

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Getting Started with Helldivers 2 Cosmetic Modding

Anti-cheat awareness, Helldivers Mod Manager, and what's tolerated vs banned

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Getting Started with Palworld Modding

The ~mods folder, pak file install, UE5SS optional setup, and multiplayer coordination

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Getting Started with Boneworks Modding

MelonLoader install, mods folder, and Bonelab migration considerations

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Getting Started with Blade & Sorcery Modding

U-version matching, the Mods folder, Outer Rim, and Nexus subscriptions

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Getting Started with Beat Saber Modding

ModAssistant install, essential mods, BeatSaver custom songs, and the patch cycle

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Getting Started with XCOM 2 Modding

WotC decision, AML setup, Workshop subscriptions, and the Long War 2 commitment

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Getting Started with Neverwinter Nights: Enhanced Edition Modding

Browse the Vault, install modules, play persistent worlds, and author with Aurora

Showing 1–12 of 95 guides

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