OpenMods
Guides
Step-by-step walkthroughs for modders and players — from your first BepInEx plugin to publishing on OpenMods.
Install custom Zombies maps in World at War with T4M and the Mod Tools
Find the AppData mods folder, add the T4M memory patch, load your first map, and compile a test project
Play and build custom Zombies maps in Black Ops III with the Mod Tools
Subscribe to a Workshop map tonight, then install the Mod Tools and compile a first project
SMPC Tool, Overstrike or Vortex: installing Spider-Man Remastered mods
Three tools install the same mod files. Pick one, add suits to the suit menu instead of overwriting them, and know how to reset when a patch breaks everything.
Can you mod Forza Horizon 6 yet? A launch-window reality check
What works on day one, what to wait for, and how to stay account-safe in the meantime
The Alternative Mod Launcher and your first XCOM 2 mods
WotC decision, AML setup, Workshop subscriptions, and the Long War 2 commitment
How to Publish Your First Mod on OpenMods
From GitHub repo to public mod page in under ten minutes
How to install Runes of Magic addons in the Interface folder
Set up the AddOns folder, install a UI addon, and fix load failures
Satisfactory modding with the Satisfactory Mod Manager
Install Satisfactory Mod Manager, pick a branch, and avoid the major-update reset
Install World of Tanks mods without a ban: res_mods and the Mod Hub
Stay policy-compliant with the Mod Hub, modpacks, and the right version folder
Drop pak mods into Minecraft Dungeons: the ~mods folder method
Install pak files, set load order, and add the Blueprint Loader
Install Content Manager and your first Assetto Corsa mods
Content Manager install, CSP, Sol, content mods, and multiplayer content-matching
Installing Jedi: Survivor mods: pak files, R457, and UE4SS
From a first cosmetic pak to script mods, without the silent-fail traps
Showing 1–12 of 78 guides