v0.1.7
Features
OpenMods: Addressed SEO issues google is now happy
OpenMods: Added Cloudflare as protection no more DDOS attacks
OpenMods: Fix URL mismatches on readme it now points to the repos (thanks Visolar6)
OpenModsManager: Use game thumbnail as background image
Fixes
- Fix for typing fast in input fields(thanks @Lanta)
v0.1.6
Features
OpenMods: Move .md to openmods.json config file(as the .md files are practically never used)
OpenMods: Add Games page with extra information and useful links
OpenMods: Add Guides and Articles page
OpenMods: New home banner to more match brand identity
OpenMods: UI Improvement across the site
OpenMods: Link download page to github releases for simplicity
OpenMods: Add search and pagination to Guides and Articles
OpenMods: (OpenMods.net App)[https://github.com/marketplace/openmods-net-app] is now published on github
OpenModsManager is now in beta!
OpenModsManager: Code is now open-source on (OpenModsManager repo)[https://github.com/AndreaDev3D/OpenModsManager]
OpenModsManager: Add auto-updater
OpenModsManager: Fix misconfigured intaller (thanks @Naka)
Fixes
- Minor bug fixes
- Fix profile links not accepting email or phone(thanks @Lanta)
v0.1.5
Features
- Expand the game cataloge to 103 games
- Reworked homepage UX to incorporate all new functionality
- Improved CTA on Mods page so it's more clear
- Add Game pagination as we now have more than 100 game in cataloge
- Add a "Bookmark" functionality to save games you like
- Add support for ModCollections with dashboard moderation and sharable links
Fixes
- Discord no notification pushed when no Image
- Show bookmarked game first on game page
v0.1.4
Features
- New Docs structure for better discoverability
- Add Auto-update on card so users can see if a mod is auto-updated or manually updated
- Add mods pagination for game and dashboard
- Add Mods search without gameId for faster discovery
- Improve footer layout and terms
- Add a "Follow" functionality to keep up with devs you like
Fixes
- Fix sitemap not generating correctly
v0.1.3
Features
- Mods can be marked as add-ons of another mod, with parent-side moderation to hide off-topic add-ons
- Per-release dependency editor with version ranges (from / to / exact)
- Outbound Discord webhooks per game with mod-exclusion list, rate limiting, and a Recent Deliveries log with replay
- Auto-update flag and Auto badge on mod pages, plus an owner-only nudge banner pointing at the webhook docs
- Developer Links on profiles (Discord, YouTube, Patreon, etc.) with admin-managed URL blacklist
- Shared
<Tooltip>component used across the catalog (mod page, install button, Auto badge, dev links) - Mod page right column redesigned for compact mobile and
mdlayouts, with the developer link grid taking 1/3 alongside Share + Updated - Profile "Last active in this community" now reflects real activity (newest mod update or comment) instead of join date
- Analytics dashboard chart redesign with switchable metrics and Range Insights / Top Mods panels
Fixes
- Required-mod links now navigate properly instead of just swapping the URL
- GitHub webhook refresh no longer overwrites the developer-set DisplayName
- Analytics custom date range no longer crashes when the user picks an unspecified-kind date
- Releases deleted on GitHub are now pruned from OpenMods on next refresh, and stale assets within a release are also dropped
- Concurrent GitHub webhook deliveries no longer fire duplicate Discord pings (per-mod refresh lock + dedupe)
v0.1.2
Features
- Solid tagging system used for search and discovery
- Comments on mod pages
- Better mobile site layout
- List of previous mod versions inline on the mod page (no longer requires going to GitHub)
- Default game from the page you navigated from (sticks to the last game you browsed)
- Mod gallery sourced from
MEDIA.mdinstead of inline image URLs
Fixes
- Profile link now points at the developer's display name, not their GitHub handle
- Renamed "abandoned" status to "archived"
- Dashboard title fixed