Lethal Company Modding on OpenMods

HorrorIndieSurvival0 Mods

BepInEx, r2modman, Thunderstore: the explosively-growing 2023 mod scene

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More about Lethal Company

A 2023 indie shocker with an explosively-active mod scene

Lethal Company (2023) is Zeekerss's co-op horror game that became a Steam phenomenon overnight. The modding scene followed within weeks, built on BepInEx, distributed via Thunderstore, managed through r2modman. The catalogue grew explosively because Lethal Company's design (peer-to-peer co-op, easy-to-modify Unity codebase, viral popularity) is perfect for community modding.

The mod ecosystem is similar in shape to Valheim or Risk of Rain 2, BepInEx + r2modman + Thunderstore, and the patterns transfer directly.

The toolchain

  • r2modman: community mod manager, Thunderstore-based.
  • BepInEx: Mono Unity loader.
  • LCSoundTool, Unity Netcode Patcher: common framework dependencies.
  • Thunderstore Lethal Company section: the canonical hub.

What you'll find on OpenMods

LC mods live overwhelmingly on Thunderstore. GitHub hosts source for the larger projects. OpenMods catalogues GitHub-published LC mods.

Practical notes

  • Multiplayer mod parity is mandatory. Every player must have the same mods. r2modman handles this via profile codes.
  • Patches break mods frequently. Zeekerss updates Lethal Company regularly; mods catch up within days for popular ones.
  • Catalogue grows fast. New mods land daily. Set a baseline mod list and update it periodically rather than chasing every release.
  • Cosmetic vs gameplay mods. Cosmetic mods (skins, voice replacements, custom monsters) are abundant. Gameplay-changing mods (new moons, new enemies, new mechanics) are heavier and require more coordination.

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