Getting Started with Lethal Company Modding
r2modman install, BepInEx, Thunderstore mods, and multiplayer profile sync
Lethal Company modding uses r2modman + BepInEx + Thunderstore, the same stack as Valheim and Risk of Rain 2. The flow is identical; only the catalogue differs. This guide is the LC-specific walkthrough.
Step 1: Install r2modman
r2modman supports Lethal Company. Set LC as your target on first launch.
Step 2: BepInEx auto-installs
r2modman handles BepInEx setup. Accept the prompt on first profile creation.
Step 3: Install mods
In r2modman's Online tab, browse the Lethal Company catalogue. Three popular first picks:
- More Suits: adds dozens of additional suit colours/cosmetics. Cosmetic, low-stakes first install.
- LC API or CoroutinerLib: common library mods other mods depend on.
- Mimics: adds AI-controlled "mimic" player imposters as enemies.
Click Download on each. r2modman resolves dependencies.
Step 4: Launch via r2modman
Start modded in r2modman. LC launches with the active mod set.
Step 5: Coordinate multiplayer
LC's co-op (4 players) requires identical mod sets across all clients:
- Host saves their profile in r2modman, exports as a code.
- Shares code via Discord/whatever.
- Friends import the code.
- Everyone launches the same profile.
Mismatched mods produce immediate disconnects or worse, mid-game desyncs.
Common gotchas
- r2modman says BepInEx outdated. Re-run BepInEx install through r2modman.
- Patch broke mods. Wait for updates. Most popular mods catch up within days.
- Multiplayer crashes. Mod-set mismatch. Sync profiles.
- Mod added monster that hosts can't see. Some monster-additive mods need host-side install plus client-side install for visibility.
If you've modded any Thunderstore-aware game, you've already learned the patterns. The skill transfers directly.