AD3D Light Solution (Subnautica)

AD3D Light Solution (Subnautica)

sell v2.0.5science Early Access bolt Auto Auto-updates from GitHubLast synced May 28, 2026 18:56 UTC
by AndreaDev3D
tag 65 OpenMods mod ID Reference it in openmods.json (add-on-of, dependencies) link github.com/AndreaDev3D/SubnauticaMod

Here you can find all my open-source Subnautica Mods code.

visibility 126 Views
download 39 Downloads
schedule Updated Jun 01, 2026

group Developer Links

volunteer_activism Patreonhttps://www.patreon.com/c/AndreaDev3D videocam YouTubehttps://www.youtube.com/@AndreaDev3D language Portfoliohttps://andreadev3d.com

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AD3D Light Solution (Subnautica)

A complete lighting kit for your Subnautica bases and outposts. Adds buildable indoor and outdoor lights plus a centralised Light Switch that lets you toggle every fixture in range and dial in its color and brightness on the fly — no more uniform white glow across every habitat.

Features

  • Indoor and outdoor light props that snap to base modules and exterior terrain.
  • A light_switch buildable that controls every light it can reach.
  • Adjustable color picker and brightness slider directly from the switch UI.
  • Designed for Subnautica (the original game). For Below Zero, use AD3D Light Solution (Below Zero).

Installation

  1. Install BepInEx and Nautilus if you haven't already.
  2. Download AD3D_LightSolution.SN.zip from the releases page.
  3. Unzip into your Subnautica BepInEx/plugins folder. The final path should look like:
    Subnautica/BepInEx/plugins/AD3D_LightSolution.SN/
    
  4. Launch the game — the lights and switch appear in the Habitat Builder menu.

Usage

Place a light_switch inside any base or attached to an exterior surface. Any AD3D light built within its range is automatically registered. Open the switch panel to toggle the group, change color, or adjust brightness.

Compatibility

Designed as an add-on for the AD3D base mod (modId 26 on OpenMods) and pairs cleanly with Nautilus-based builds. See the manifest for exact release-pin requirements.

Roadmap

  • Toggle for the default base ceiling light.
  • Additional light fixture models (spot, accent, emergency strip).

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The mod works, but the only issue is that it doesn't save the custom light colors. Even if you turn off the custom lights, save the game, and reload, they turn back on

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package_2 AD3D_LightSolution.SN.zip
1.3 MB Sign in to download Install via OpenModsManager
Requires

No required dependencies

Project Metadata

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