
AD3D Industry Solution (Below Zero)
openmods.json (add-on-of, dependencies)
link
github.com/AndreaDev3D/SubnauticaModA walking Mech Excavator that drills resources from the sea floor into its own storage, as long as it has power and lubricant.
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AD3D Industry Solution (Below Zero)
The Below Zero edition of AD3D Industry Solution. The first machine is the Mech Excavator: a four-legged drilling rig you build on the sea floor. It plants its feet on the terrain, lowers its drill and keeps pulling resources out of the ground into its own storage while you're off exploring.
Features
- Mech Excavator, built from the Habitat Builder (Exterior Modules) and placed outside on the sea floor.
- Drills one resource per cycle into a built-in storage locker, from common Titanium and Copper to rare Lithium and Diamond.
- Runs on power from any nearby source, like the vanilla outdoor machines. On weak power it keeps drilling, just slower.
- Needs Lubricant to keep running: open the lubricant cap and drop some in.
- Procedural animation: the legs adapt to uneven ground, the drill spins and telescopes down, and the bit kicks up sediment.
- Hover the machine to see its status, lubricant and power; click it to turn it on or off.
Installation
- Install BepInEx and Nautilus for Below Zero.
- Download
AD3D_IndustrySolution.BZ.zipfrom the releases page. - Unzip into your Below Zero
BepInEx/pluginsfolder. - Launch the game. The Mech Excavator appears in the Habitat Builder.
Compatibility
Built against current Nautilus for Below Zero. For the original game, use AD3D Industry Solution (Subnautica). See the manifest for the exact dependency pins used per release.
Roadmap
- Per-biome resource tables: what the excavator finds depends on where you build it.
- A control panel on the machine.
- Sounds.
- More industrial machines.
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Required Dependencies
For latest release: v2.0.8 · inherited from v2.0.7






