Add-ons, not Java mods: setting up Minecraft Bedrock packs
Import packs, enable them per world, and turn on scripting when needed

Minecraft Bedrock does not use Forge, Fabric, or any jar-file mod loader. It uses add-ons: official behavior and resource packs you import and enable per world. This guide covers importing a pack, switching it on, and enabling the scripting experiment when an add-on calls for it.
Behavior packs, resource packs, and add-ons
Three terms cover almost everything:
- Resource pack: changes how the game looks and sounds. Textures, models, audio, UI.
- Behavior pack: changes how the game behaves. Mob AI, drops, crafting, custom entities.
- Add-on: a resource pack and behavior pack designed to work together.
The file types follow from that. A .mcpack holds one pack. A .mcaddon holds a matched set.
Import a pack
On phone, console, or a Windows 10/11 install, importing is a double-click.
- Download the .mcpack or .mcaddon.
- Open the file. Your device hands it to Minecraft, which imports the pack into your library.
- Wait for the confirmation that it imported successfully.
That is the whole import step on a client. Nothing goes into a folder by hand.
Enable it on a world
Importing does not switch a pack on. You apply it to a world.
- Create a new world or edit an existing one.
- Open the Behavior Packs or Resource Packs section in the world settings.
- Activate the pack you imported. If you applied a behavior pack that needs a matching resource pack, enable both.
- Start the world. The add-on is live.
Turn on scripting when a pack needs it
Some add-ons use the Bedrock Script API, written in JavaScript or TypeScript, for logic the standard packs cannot express. These need an experiment enabled.
- In the world's settings, open the Experiments section.
- Enable Beta APIs.
- Apply the script-based behavior pack as above.
Worlds with experiments turned on are flagged, and that flag does not come back off, so use a copy of a world you care about.
Where to find add-ons
There are two distinct sources, and which is open to you depends on your platform.
- MCPEDL and similar community sites host free .mcpack and .mcaddon files you side-load. This is the main free scene, best supported on Windows and Android where you can open downloaded files directly.
- The Marketplace, built into the game, sells curated add-ons, maps, and skin packs for Minecoins. On consoles that block side-loading, this is usually the only route.
Both deliver the same behavior-and-resource-pack technology, so a Marketplace add-on and a free one work the same way once they are on a world.
Using add-ons on Realms and servers
Importing locally is only half the story if you play with others. On a Realm, the world owner applies packs to the Realm's world, and they sync to everyone who joins. On a self-hosted Bedrock server, packs go into the world's folders and are registered in world_behavior_packs.json and world_resource_packs.json by pack ID and version, which must match each pack's manifest. A mismatch there is the usual reason a server-side pack silently fails to load.
Common gotchas
- The pack imported but nothing changed. Importing is not enabling. Activate it in the world's pack settings.
- A behavior pack does nothing. Many behavior packs need their paired resource pack enabled too.
- A script add-on errors out. It needs Beta APIs turned on in that world's experiments.
- The pack will not load at all. Its manifest targets a different game version. Check the pack's stated Minecraft version.
- You expected Java mods. Bedrock and Java use different formats. A Java mod will not run on Bedrock.
Where to go next
For how the Bedrock scene fits together and what OpenMods catalogues, see the Minecraft Bedrock overview.