XCOM 2 Modding on OpenMods

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Modbuddy, AML, Long War 2, and the War of the Chosen modding baseline

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More about XCOM 2

Firaxis's tactical with Modbuddy and the Long War legacy

XCOM 2 (2016) is Firaxis's tactical sequel. Modding is officially supported via the XCOM 2 Modbuddy SDK, distributed through Steam Workshop, and has a fifteen-year legacy stretching back to XCOM: Enemy Unknown's modding scene.

The headline community project is Long War 2, a comprehensive overhaul that became practically a different game. The community is mature; the catalogue is large; the modding patterns are well-documented.

The toolchain

  • XCOM 2 Modbuddy: official authoring tool, free in Steam Tools library.
  • Alternative Mod Launcher (AML): community mod launcher, replaces the vanilla launcher's mod management with a more capable UI.
  • Steam Workshop: primary distribution.
  • config/ modding: many XCOM 2 mods are config-file edits rather than full mods.

What you'll find on OpenMods

XCOM 2 mods live primarily on Workshop. GitHub hosts source for some larger mods including Long War 2. OpenMods catalogues GitHub-published XCOM 2 mods.

Practical notes

  • Long War 2 is the canonical overhaul. Months of replayability. Read its documentation before installing.
  • AML is recommended over vanilla launcher. Better mod-list handling, conflict detection.
  • War of the Chosen expansion matters. Most modern mods assume WotC. Vanilla XCOM 2 mods are mostly legacy.
  • Mid-campaign mod changes corrupt saves. Strict rule.

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