Jedi: Fallen Order modding: pak files and Vortex, the easy way in
ActionAdventureMetroidvania0 Modsopenmods.json · supportedGameId: "star-wars-jedi-fallen-order" or 135
Respawn's first Jedi game is one of the friendliest Unreal mods to start with
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STAR WARS Jedi: Fallen Order is Respawn's 2019 Unreal Engine action-adventure, and its modding scene is the more settled, beginner-friendly sibling to Jedi: Survivor. It is single-player with no anti-cheat, the mods are almost all plain pak files, and there is even first-class Vortex support, which makes it one of the easier Unreal games to start modding.
How the scene is shaped
Like its sequel, Fallen Order has no Steam Workshop and no official mod kit, and the community gathered on Nexus Mods. Because the game predates Survivor's IoStore packaging, its mods are simpler: a single .pak file in most cases, rather than a trio. That simplicity shapes the whole scene. It leans toward cosmetic and tuning mods, performance presets, and small quality-of-life packs rather than deep scripted overhauls.
The result is a catalogue that is approachable rather than sprawling. You will find lightsaber colour and hilt swaps, outfit and poncho changes for Cal, difficulty and quality-of-life tweaks, and a steady supply of visual presets. Nothing here demands a scripting framework, which is part of why the game is so often recommended as a first Unreal modding project.
The toolchain primer
Manual installation is a one-step affair: drop a mod's .pak file into SwGame\Content\Paks inside your install. Nothing else is required for the typical mod, and removing it is just deleting the file. For players who would rather manage things in a tool, the Vortex mod manager has a Fallen Order extension that currently handles PAK files, stores them in a numbered ~mods folder, and exposes a load-order page so you can sequence mods that would otherwise clash.
That load-order page matters once you stack several mods that touch the same content. Vortex's numbering decides which file wins, and the ascending or descending view makes it easy to see the order at a glance.
The folder layout is the same whether you bought the game on Steam or the EA App, so most Nexus instructions written for one store work unchanged on the other. Only the path up to the SwGame folder differs; everything from Content\Paks down is identical.
What you'll find on OpenMods
OpenMods indexes mods that live in public repositories, so for Fallen Order the catalogue here is a slice of the wider Nexus scene, weighted toward open tooling rather than the cosmetic and preset packs most players install. Nexus Mods remains the main hub for the latter. OpenMods is the better place to find the loaders and utilities behind them.
Practical notes
- Most mods are a single .pak. Copy it into SwGame\Content\Paks and launch; remove it by deleting the file.
- Vortex support is PAK-only. The extension manages pak mods and load order, but it is not a general-purpose loader for script mods.
- Load order matters when mods overlap. If two mods edit the same content, use Vortex's ordering page or rename files to control which wins.
- It is single-player and safe to mod. There is no anti-cheat and no online mode to jeopardise.
For the hands-on version, see the Jedi: Fallen Order modding guide. When you are ready for the sequel's more involved toolchain, the Jedi: Survivor page covers IoStore mods and UE4SS.