Space Engineers Modding on OpenMods
SandboxSimulationSpace sim0 ModsWorkshop, the Programmable Block, and Keen's official Mod SDK
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More about Space Engineers
Keen Software House's space sandbox with C# scripting
Space Engineers (2013 EA, 2019 1.0) is Keen Software House's voxel space simulation game. The modding architecture is official and well-supported: Steam Workshop integration, in-game Programmable Block C# scripting, the Mod SDK for content authoring.
The catalog covers ship blocks, new mechanics, scripts that control fleets and bases, conversion mods, and quality-of-life additions. Engineering-minded players especially appreciate the in-game C# programming layer for ship automation.
The toolchain
- Steam Workshop: primary distribution.
- In-game Workshop browser: subscribe via game menu.
- Programmable Block: in-game C# scripting for ship automation. Not mods per se but a community-modded interface.
- SE Mod SDK: official authoring tools.
What you'll find on OpenMods
SE mods live overwhelmingly on Steam Workshop. GitHub hosts source for some larger mods. OpenMods catalogues GitHub-published SE mods.
Practical notes
- Workshop is the official channel. No need to look elsewhere for most mods.
- Multiplayer requires server mod parity. Server's mod list is canonical; clients auto-subscribe.
- Performance scales with mod count. Especially mods that add new physics-enabled blocks.
- C# scripting is its own scene. Workshop has thousands of Programmable Block scripts for ship automation.