Dark Souls: Remastered Modding on OpenMods

AdventureARPG0 Mods

DSR Mod Engine and a smaller-but-maintained mod catalog

Read more

Articles & guides

About

More about Dark Souls: Remastered

A 2018 remaster with limited but maintained modding

Dark Souls: Remastered (2018) is the updated PC release of the original 2011 Dark Souls. The modding scene is meaningfully smaller than DS3's, DSR was largely a remaster rather than a re-development, and many of the engine constraints from 2011 carried through.

The mod catalogue covers texture replacements, audio mods, balance tweaks, and the DSR-specific Mod Engine (separate fork from the DS3/Elden Ring Mod Engine 2). The most-installed mod historically is DSfix, which fixes graphical issues the original had on PC (DSfix is for original DS, not Remastered specifically, but the lineage is shared).

The toolchain

  • DSR Mod Engine: community mod loader specific to Dark Souls: Remastered.
  • DSR Hook Studio / asset editors: community tools for parameter and asset editing.
  • EAC: same online anti-cheat as later FromSoft games; offline-only modding.

What you'll find on OpenMods

DSR mods live primarily on Nexus Mods. Smaller catalogue than DS3 or Elden Ring. OpenMods catalogues whatever GitHub-published DSR content exists.

Practical notes

  • Original Dark Souls vs Remastered. Many mods are for the original 2011 release; DSR has its own (smaller) catalogue. Don't confuse the two.
  • Offline modding. Same EAC constraint as DS3 and Elden Ring.
  • Catalogue size. Smaller than the other FromSoft games. Manage expectations.
  • DSfix is for original DS, not Remastered. DSR fixed most of what DSfix patched in the original; you don't need it on Remastered.

Rejoining the server...

Rejoin failed... trying again in seconds.

Failed to rejoin.
Please retry or reload the page.

The session has been paused by the server.

Failed to resume the session.
Please retry or reload the page.